Following the Politics of Creation and this discussion here (Second Life forums, signup required -- sorry) and with the limits of processing power and physics available to us in Second Life; I figure that it would be most prudent to move some of my larger experiments offline.
I'm in the process of considering which 3D engine to use and what language to program it all in. Personally, I'm in love with Ruby these days, but am just as comfortable in C, PERL, or Python amongst others. I've already looked into Irrlicht and Torque for rendering and have yet to see to physics.
I'd perfer something open-source if possible..
Yes, this is a plea for suggestions. If there is something out there with Ruby bindings I would be ever-so-grateful.